AI Insights · Timothy · October 2022
Top 5 Anime Games Performance in South America Q3 2022
Discover how the top 5 anime games performed on a unified platform in South America during Q3 2022, highlighting trends in downloads, revenue, and active users.
The third quarter of 2022 showcased dynamic performance trends for the top five anime games on a unified platform in South America. Here’s an overview of how these popular titles fared in terms of weekly downloads, revenue, and active users.
Saint Seiya: Legend of Justice experienced notable fluctuations. Weekly downloads started strong with 486K in mid-July but saw a decline, settling at 15K by the end of September. Revenue peaked at approximately $205K in early August, before gradually decreasing to around $121K by the end of the quarter. Active users also showed a downward trend, starting from 155K in July and ending at 131K in late September.
Saint Seiya Awakening had a more stable performance. Downloads reached a high of 18K in mid-July but dropped to around 2.9K by the end of the quarter. Revenue saw a significant rise, peaking at approximately $94K in late September. Active users remained relatively steady, starting at 202K in late June and ending at 141K by the end of September.
Yu-Gi-Oh! Duel Links showed consistent engagement. Weekly downloads ranged from 17K to 42K, with a noticeable peak in late September. Revenue also saw an increase, reaching about $62K in the last week of September. Active users grew from 177K in late June to 248K by the end of the quarter.
The Seven Deadly Sins had varied performance metrics. Downloads maintained a range between 11K and 18K, while revenue peaked at around $42K in early September but dropped to approximately $5.9K by the end of the month. Active users remained fairly stable, starting at 111K in late June and ending at 100K in late September.
DRAGON BALL Z DOKKAN BATTLE maintained a strong presence. Downloads started at 114K in late June, peaking at 135K in early July, before ending at 56K by the end of September. Revenue showed variability, peaking at about $38K in the first week of July and ending at around $11K by late September. Active users remained robust, starting at 253K in late June and ending at 230K by the end of the quarter.
These insights, sourced from Sensor Tower, offer a glimpse into the dynamic landscape of anime games in South America. For more detailed analysis and data, visit Sensor Tower.